a framework for 3D applications in Clickteam Fusion 2.5
3D made fun!
A simple and solid solution, P3D brings the old school sprites & poly 3D graphics to your Clickteam Fusion Windows applications, with a fresh and modern touch. Make your platformer, puzzle game, isometric adventure, first person shooter, architectural demos, interactive presentation, menus, whatever you can think of. P3D is fully integrated in Fusion GUI: add objects to the frame editor, paint your textures in the animation editor, create and move elements in 3D space by drag and drop and manipulating alterable values/strings in the event editors.
Only available for
a framework of events and objects in an .mfa file to plug 3D capabilities in Clickteam Fusion 2.5
What you get:
a precompiled .mfa file for Clickteam Fusion 2.5 with the group "P3D" consisting in about 2000 events, a set of objects, 28 specifically designed pixel shaders, 2 examples packs with 19 examples, 140 pages instruction manual
Clickteam Fusion 2.5 Standard or Developer updated to build 283.9 or above, Microsoft Windows with DirectX 9.0c or above
(suggested) a solid knowledge of Clickteam Fusion 2.5, an average knowledge of english language for the instruction manual
Some examples of P3D engine in action
Source code in the repository!
Wander inside zombie city, pave your road through hordes of absolutely pacific zombies and look at some nice water effect. Source code free to download!
Version 1.2 boosts new featuers like sprite collision and "preload" frame while fixing and improving movements as per users requests
First steps in P3D
Video shows usual workflow with P3D, making some basic environment and sprites. Ehm, part II will very hardly ever come :|
First view of P3D
Where it all began.. trailer shows P3D in action with a different range of applications through the examples pack included in the .mfa
Ships packed with stuff
Open source code
No setup, ready to go!
Check out some example games made with P3D
and read the article below